![]() ![]() ![]() This was reduced to ~3100ish EMS for all endings if you have Extended Cut, which makes it much more reasonable to skip multiplayer (3000-4000 EMS is easy-ish enough on a trilogy playthrough, AKA 6000-8000 War Assets on 50%)ĭLC for ME3 (and ME1-ME2 for that matter) also add several hundred War Assets. In the original ending to ME3, you needed ~4000ish EMS (remember this is *post* Readiness multiplier, so 8000 Assets x 50% = 4000 EMS if you don't play multiplayer) to get all endings. It depreciates every several hours by a few %. It defaults at 50%, representing a scattered and stunned galaxy, but by playing multiplayer and securing locations, you get that % to go up in each sector of the galaxy map until all reach 100% (will take at least several matches). It is the multiplier of your war assets that results in the big EMS number. ![]() Readiness Rating - This is the state of the galaxy (beyond Shepard) being ready for unifying against the Reapers. Story-wise, this represents both Shepard's hope for the galaxy, Earth, himself, etc, the general power that a united fleet would offer in the final battle, and the effectiveness of certain projects being undertaken.ĮMS is ME3's replacement to the Loyalty system, basically. The Extended Cut DLC reduces EMS requirements (as previously you needed to play multiplayer to get one of the ending forms), and the content/presentation of the endings. Your EMS affects what options are available to you at the end of ME3, and how the endings are presented. ![]() Story-wise, this represents both Shepard's ties to the galaxy, and his, well, assets for the war and certain projects being undertaken.Įffective Military Strength - This is the result of War Asset numbers, multiplied by your Readiness Rating. They are affected by choices made during and previous to ME3. Assets include characters, fleets, scientific advancements, resources, and more. They have a description in the War Asset menu (some story), and a numerical value. War Assets - As you play the game, import from previous games, etc, you get things that increase your EMS, called War Assets. But none of them directly impact the ending. So yes, all DLC affect ME3, but in different ways - directly, indirectly, or just in your personal understanding of the trilogy. One example is that if you never recruited Zaeed in ME2, and he never survives ME2, and he never survives ME3, then you can't use him as a War Asset for 25 points (12-13 if you don't play Multiplayer to get your 'Readiness' rating up from 50% to 100%, but that's another matter). (The requirements are lowered and presentation of ending is changed if you have the Extended Cut DLC installed, however) Your EMS will affect which ending options are available to you, and in what form. Most of these DLCs, simply for completing them and importing into ME3, will give a result for more 'War Assets' in the 'Effective Military Strength/EMS' system. Slight mention in ME3, connects events of post-ME2 to ME3 ('bridging DLC') Some consider it the best DLC of the trilogy, or at least ME2. Event happens anyway, but different and worse result if you didn't do the DLC content yourself Mentions, connects events of post-ME2 to ME3 ('bridging DLC') Nothing, except maybe a mention? Does contain lore that might matter. Yes, you should get it anyway since its free. ME3 Citadel DLC includes her in visits, party, combat arena ME3 Citadel DLC includes him in visits, party, combat arena Sidequest and conversations in main game No ME2 DLC plays a role in the *outcome* of ME3, but some affect the journey, the 'Effective Military Strength' (which does determine the endings), and how you/Shepard experience the story and lore of Mass Effect.Įxample: Doing Overlord DLC is mentioned in ME3, and referenced in one of the missions and something similar, so it ties together in a way, but is still optional. ![]()
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